﻿// <copyright file="AssemblyInfo.cs" company="SingularityShift">
// Copyright (c) 2009 SingularityShift.com
// </copyright>
// <author>Ben McClure</author>
// <email>ben@singularityshift.com</email>
// <date>2009-08-14</date>
// <summary>Assembly information for the GameLib.Fallout3 assembly</summary>
using System;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following 
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("GameLib.Fallout3")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("SingularityShift.com")]
[assembly: AssemblyProduct("GameLib")]
[assembly: AssemblyCopyright("Copyright © Microsoft 2009")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: CLSCompliant(true)]

// Setting ComVisible to false makes the types in this assembly not visible 
// to COM components.  If you need to access a type in this assembly from 
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("b117b4eb-7290-4818-9c50-302983faf69f")]

// Version information for an assembly consists of the following four values:
//
//      Major Version
//      Minor Version 
//      Build Number
//      Revision
//
// You can specify all the values or you can default the Build and Revision Numbers 
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.1")]
[assembly: AssemblyFileVersion("1.0.0.1")]
